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I've found it's easy to find relatively small projects (1 good engineer, 1-2 months), but more difficult to find larger projects. I generally advise potential
by hyung 17y ago
I've found it's easy to find relatively small projects (1 good engineer, 1-2 months), but more difficult to find larger projects.
I generally advise potential clients not to expect too much from the App Store (~$30K-$40K revenue for a "good" game that's featured by Apple for a short time), unless they get lucky.
Our company is based in Vietnam and self-published a relatively successful iPhone game recently. Using it as our foot-in-the-door, we've been seeing ~$80/hour for smaller projects requiring 1-2 very talented engineers, and ~$40/hour for larger projects requiring more engineers.