3 ms·
Even if they refactor, the point I make is there's 16+ years of know-how, and the fundamentals are still the same (compared to something completely different wr
by hcarvalhoalves 12y ago
Even if they refactor, the point I make is there's 16+ years of know-how, and the fundamentals are still the same (compared to something completely different written from scratch like a ray-tracing engine).
BSP, meshes + LOD, lightmaps, occlusion, particle system, terrain editor (since UT 2003)... it's still all there.