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I doubt that raytracing is going to ever jump the gap from 'next gen' to 'actually used'. As others have commented, it's been the mooted 'next big thing' for de
by joosters 12y ago
I doubt that raytracing is going to ever jump the gap from 'next gen' to 'actually used'. As others have commented, it's been the mooted 'next big thing' for decades. The problem is that raytracing doesn't bring any great improvements to graphics. Even the Brigade engine demo that you link looks worse than the current engines.
(Although, bonus points to Brigade for not featuring a mirrored sphere in their demo. Every other raytracing demo that I have ever seen adds these in, as if what we've all been missing from our 3d is mirrored spheres! It's a sure sign of desperation and lack of imagination when raytracers resort to those :)
- StavrosK 12y agoThe demo looks like the world is amazingly detailed, but like you have crappy eyes.
- tormeh 12y agoIt will when the resources used to emulate proper lighting gets close to the resources required by a ray tracer. That will happen if we continue to improve graphics. Maybe we'll stop improving graphics sometime pretty soon and focus on physics, or maybe the game engine vendors will focus on licensing out assets to make game development cheaper instead of the current graphics race. But as long as the best use of GPU power we can come up with is graphics, we will eventually arrive at ray tracing.