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The initiatives of Gever Tulley, especially Tinkering School [1], are very in line with this article. For the interested (quoted from Wikipedia): > Tulley deli
by jschulenklopper 12y ago
The initiatives of Gever Tulley, especially Tinkering School [1], are very in line with this article. For the interested (quoted from Wikipedia):
> Tulley delivered a talk at the TED2007 [2] conference entitled "5 Dangerous Things You Should Let Your Kids Do". In this talk, Tulley makes the argument that a growing trend towards over-protection of children is harming their ability to learn and think. Thus, Tulley advocates for parents to allow their children to do supervised activities that are considered to be dangerous such as driving a car or playing with fire. By doing so, Tulley believes children will learn concepts that they may not learn in more structured and conventional activities.
Later, he published a book "50 Dangerous Things (You Should Let Your Children Do)"
[1] http://www.tinkeringschool.com http://www.tinkeringschool.com
[2] http://www.ted.com/talks/gever_tulley_on_5_dangerous_things_for_kids http://www.ted.com/talks/gever_tulley_on_5_dangerous_things_...
- jschulenklopper 12y agoTL;DR, some of the 'dangerous' things are: * play with fire * own a pocket knife * throw a spear * deconstruct appliances * break the DMCA * drive a car BTW, Gever mentions that Tinkering School is also about being creative, confident and in control of these things, learning to handle them safely.
- rthomas6 12y agoSounds like I should get my son in Boy Scouts, even though our family is becoming increasingly less religious. My experience with Cub Scouts/Boy Scouts included the following things I wouldn't have got to do otherwise: * Building a fire * Training to use a pocket knife (and being allowed to own one thereafter) * Shooting a rifle without my parents present I quit early on, and they teach you way more self-sufficiency and survival skills than I learned. I recall that there's a merit badge that involves blindfolding you and dropping you off in an unknown wooded location with nothing but a tarp, and you have to "survive" for 24 hours by building a shelter, making a fire, looking for food and water, etc.