2 ms·
If you're willing to go the Java route, LWJGL is pretty close to what you've described. http://www.lwjgl.org http://www.lwjgl.org (their website seems a bit od
by mintplant 12y ago
If you're willing to go the Java route, LWJGL is pretty close to what you've described.
http://www.lwjgl.org http://www.lwjgl.org (their website seems a bit odd right now)
- gambiting 12y agolwjgl is so plain it's no more than a wrapper around OpenGL context. If you want slightly more than than(but still not a proper engine), I would wholeheartedly recommend libgdx: http://libgdx.badlogicgames.com/features.html http://libgdx.badlogicgames.com/features.html