4 ms·
And every vendor has an HLSL and a GLSL shader compiler. You also usually don't ship ten different binaries for ten different architectures, which you would nee
by anon4 12y ago
And every vendor has an HLSL and a GLSL shader compiler. You also usually don't ship ten different binaries for ten different architectures, which you would need to do for GPUs.
- gnoway 12y agoIn this model I think you'd distribute something in an intermediate bytecode, like .NET does w/ MSIL, and then the target system would be responsible for precompiling. Edit: just saw this: https://news.ycombinator.com/item?id=9140001 https://news.ycombinator.com/item?id=9140001