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> Having full access to render textures and framebuffer stuff is a godsend though. I haven't used Unity, but I've written my own game engine. Unity didn't use
by daenz 12y ago
> Having full access to render textures and framebuffer stuff is a godsend though.
I haven't used Unity, but I've written my own game engine. Unity didn't used to expose the GBuffer textures?
- robterrell 12y agoPreviously, render-to-texture was a Pro-only feature.