4 ms·
Top level players will gain ~10ms or more on eachother every other turn. At a level below the very top you're going to see gaps far bigger. With experience, you
by raziel2p 12y ago
Top level players will gain ~10ms or more on eachother every other turn. At a level below the very top you're going to see gaps far bigger. With experience, you'll definitely be able to tell which parts of the track you did well or poorly at, but there is no way you're going to be able to get an accurate feel for all of those tiny gains and losses over the course of a 30-60 second track to accurately judge exactly how far ahead or behind another time you are.
https://www.youtube.com/watch?v=l6Ri6XUq6no https://www.youtube.com/watch?v=l6Ri6XUq6no
- dilap 12y agoI think you might be right...maybe I am remembering differences of more like 100ms? And thinking about it, in Trackmania it was less a perception of time that you noticed, but a sense of how smoothly and perfectly you had hit every turn. You could easily race the almost the exact same time multiple times in a row, and then feel it when you hit a turn more smoothly and shaved a few fractions of a second off your time. (Or similarly feel it when you screwed up and added a few seconds.) Man, thinking about this is making me miss trackmania :)
- dilap 12y agoOK, I got curious enough I wrote a small console game to test reaction times. It turns out I'm not nearly as good as I thought. I can nail a delay of 100,200,...,900ms exactly only about 40% of the time, and within +-100ms about 80% of the time. If anyone else feels like trying, you can do "go get github.com/erinok/howlonghowlong". Hit space to see a flash, and then type 1-9 for how long you think the flash was. It's surprisingly fun. (At least if you're incredibly weird like me.) I find I'll have periods of concentration where I can just nail it, and then it'll leave me, and I'll be sloppy.