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I'm one of those quarter-million people who have an account on Wyvern, Yegge's game. All maps, game objects, and NPCs/monsters are in XML, though ones with odd
by Darmani 19y ago
I'm one of those quarter-million people who have an account on Wyvern, Yegge's game.
All maps, game objects, and NPCs/monsters are in XML, though ones with odd, specific behavior also have a corresponding code file. I'm not sure about races, but it doesn't make much difference, considering there are around twenty races and thousands of maps, objects, and monsters.
Wyvern is wrought with fair-size bugs (e.g.: hydras and other monsters with multiple attacks can kill players multiple times at once) that have been around for years, despite multiple attempts at fixing them. He had complained frequently enough about the difficulty adding major features with the codebase's design. It certainly would do something for the users.
If you want to see what those 500k lines are doing, check out the API docs at http://web.archive.org/web/20060820070049/www.cabochon.com/api/index.html http://web.archive.org/web/20060820070049/www.cabochon.com/a...