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From the website: > Will work on any platform that supports OpenGL ES 3.1 and up Furthermore, Apple is on the working group.
by jitl 12y ago
From the website:
> Will work on any platform that supports OpenGL ES 3.1 and up
Furthermore, Apple is on the working group.
- jamesfmilne 12y agoIt doesn't just magically work, someone still has to write the drivers & user space libraries. Apple would also then have to support three graphics APIs, vintage OpenGL, Metal (on iOS) and Vulkan (on iOS and OS X?), across four hardware platforms (AMD, NVIDIA, Intel, Imagination on ARM).
- jsheard 12y agoIt's a single data-point, but Apple was on the working group for KHR_debug and still hasn't implemented it three years later.