6 ms·
https://forums.unrealengine.com/showthread.php?52618-Large-Scale-map-and-Multiplayer https://forums.unrealengine.com/showthread.php?52618-Large-S... According
by antiuniverse 12y ago
https://forums.unrealengine.com/showthread.php?52618-Large-Scale-map-and-Multiplayer https://forums.unrealengine.com/showthread.php?52618-Large-S...
According to this thread, as of version 4.6, the maximum supported multiplayer map size out of the box is 20km x 20km. Is this the limitation you were referring to? That wouldn't accommodate an MMORPG or Minecraft, but otherwise seems quite big.
- Havoc 12y agoNever understood the concept of measuring map size in km. It's like measuring distance on a map while ignoring scaling. Something like source's hammer units make a lot more sense to me.
- neckro23 12y agoIn Source the scale is fixed (1 "unit" ~= 1 inch) and I imagine the same's true for UE.
- antidamage 12y ago1 unit = 1cm in UE, so 20km has some value as a measurement in game. Of course, what matters more is what you do in that 20km, but it's also a limit coupled tightly with distant mesh performance and float accuracy issues.
- bpicolo 12y agosure it would. you don't have to load it all at once
- alexgrist 12y agoIsn't that the use case for Level Streaming?
- venomsnake 12y agoIt would accommodate MMORPG - that is couple of times the area of WOW during it peak years.
- talmand 12y agoAlso, keep in mind that's likely 20km x 20km x 20km.