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I don't know about ZERO programming. If you look at RayCast vs RayTrace here https://docs.unrealengine.com/latest/INT/GettingStarted/FromUnity/index.html https:
by Detrus 12y ago
I don't know about ZERO programming. If you look at RayCast vs RayTrace here https://docs.unrealengine.com/latest/INT/GettingStarted/FromUnity/index.html https://docs.unrealengine.com/latest/INT/GettingStarted/From... building anything complicated with Blueprint creates a massive amount of visual clutter. It looks clearer in C++. Maybe it's easier for a novice as they're building it since the autocomplete and component system hold your hand, but reading it after is a nightmare of following lines and looking at a lot of essentially commented out code.
And talking about Blueprint code is done through screenshots https://forums.unrealengine.com/showthread.php?60637-Unable-to-communicate-with-the-server-with-a-custom-event https://forums.unrealengine.com/showthread.php?60637-Unable-... I guess there is still no auto generated text representation you could copy paste.
- droidist2 12y agoInteresting. Yeah, I wonder if they have a way to import/export textural representations like Max/MSP or Pure Data patches.
- hjeldin 12y agoIt is possible to copy/paste blueprints as text only. The only caveat is that the output is kilometric (a blueprint of mine with ~60 nodes produces ~2500 lines of text).