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I know this is a problem with many programming languages, but why is there not a standard way to precisely represent decimal numbers? I understand the difficult
by shortstuffsushi 12y ago
I know this is a problem with many programming languages, but why is there not a standard way to precisely represent decimal numbers? I understand the difficulty representing them in binary (well, kind of -- it's been a while since I read about it), but it seems like knowing this, a better solution would be found. Why is this accepted and standard behavior?
- krzysz00 12y agoIf by "decimal numbers" you mean the reals written in base 10, how do you propose we precisely represent the result of 1 / 3 . Or pi?
- shortstuffsushi 12y agoI guess I wasn't necessary referring to solving the problem of non-terminating numbers, but more things like 0.1 * 0.2 = 0.020000000000000004 in Javascript, or the very first bug listed on the linked page. Perhaps what you intend with that statement is that issues like that of 1/3 are a cause for these sorts of issues, but interestingly (at least in JS), 1/3 is terminating, and results in an "expected" value.
- dietrichepp 12y agoThe result of the computation 1/3 in JS results in a number which is terminating, but that number is not 1/3. Open up your console and type 1/3+1/3+1/3... 1, as expected. Then type 1-1/3-1/3-1/3... I get about 1e-16, which is not 0. The statement that "1/3 is terminating" is not true in binary, it is not true in decimal, and the only reason that you sometimes get the expected results is that sometimes the rounding errors will cancel out.
- valleyer 12y agoSo you're telling me we should use base 3.
- jakobegger 12y agoWell then 0.5 would be non-terminating...
- shortstuffsushi 12y agoI realize that 1/3 is not terminating in decimal, what I meant was that in JS, it seemed to end neatly after x decimal places, which I found interesting. I hadn't tried the operation you mentioned until you posted that, the results are even more bizarre to me. Seems I need to spend some time relearning floating point math to better understand what I'm seeing.
- krzysz00 12y agoWell, every base has issues with non-termination. In base 10, we have problems like 1/3 = 0.33333... . Base 2 has its own set of non-terminating decimal expansions, including 1 / 3 = 0.01010101... and 1 / 10 = 0.0001100110011... . Since we only have finite storage space, we have to cut the repeating string of digits off somewhere, no matter what base we're in. This can cause rounding issues. You can't dodge all your rounding problems by changing base. There are binary-coded decimal (BCD) systems that store numbers as strings of decimal digits. You can generally find these in calculators (ever notice that a TI-84 overflows after 9.(9)e99) or some financial software. However, you'll still have problems like the 0.1 * 0.2 issue in binary floating-point. For example (assuming shorter-than-usual numbers): 2/3 = 0.66... ~ 0.66667 2/3 + 2/3 ~ 0.66667 + 0.66667 = 1.33334 However, 4/3 = 1.33333... ~ 1.33333, which isn't the same result. Basically, you can't get away from this problem, you can only push it around to cases you care less about. (You probably can't find an API for binary-coded decimal in $LANGUAGE unless $LANGUAGE is often used for tasks where you really really don't want any float-related gotchas since most everyone else doesn't care too much).
- edwintorok 12y agoYou could represent your numbers as fractions of integers and do all operations on them as fractions of integers: https://gmplib.org/manual/Rational-Number-Functions.html#Rational-Number-Functions https://gmplib.org/manual/Rational-Number-Functions.html#Rat... And only converting them to floating point for display purposes: http://www.mpfr.org/mpfr-current/mpfr.html#index-mpfr_005fset_005fq-50 http://www.mpfr.org/mpfr-current/mpfr.html#index-mpfr_005fse...
- shortstuffsushi 12y agoHmm, so BCD seems closer to what I was roughly imagining (though, I haven't really thought this issue through deeply or anything), but you mention it has shortcomings as well. I guess I'll just have to trust that other people have thought about this, and have determined this to be the best solution, even with its flaws.
- tbirdz 12y agofloating point is just one way of representing non-integral numbers, you can also use fixed point, rational types (integer numerator and denominator), and there are also types for arbitrary precision decimals, like gmp or BigDecimal.
- hendzen 12y agoSure there is. It's called Binary-coded decimal, and its been around since the 60's (at the latest).
- cbd1984 12y agoBCD is orthogonal to this.
- jordanb 12y agoDecimal numbers are supported by many languages (python has the Decimal library for instance). The problem is that decimal isn't supported by modern hardware so it's not supported natively by C which adds very little to hardware representations.
- McKayDavis 12y agoAre you familiar with the IEEE 754-2008 specification of decimal floating point format? From Wikipedia's entry on decimal64[1]: "It is intended for applications where it is necessary to emulate decimal rounding exactly, such as financial and tax computations." [1] http://en.wikipedia.org/wiki/Decimal64_floating-point_format http://en.wikipedia.org/wiki/Decimal64_floating-point_format
- shortstuffsushi 12y agoNo, I was not. I'm assuming that the standard double or float do not conform to this spec, though, right?