4 ms·
This is all great, and really beautiful and well produced. What worries me, is that even today, with our simple 2D word / excel, people utilize about 10% of th
by eranation 12y ago
This is all great, and really beautiful and well produced.
What worries me, is that even today, with our simple 2D word / excel, people utilize about 10% of the feature in a good day, and it takes me a few google searches to find where microsoft has hidden "insert your favorite lesser known function here" in version X.
New UX (and by new UX I mean things like holographic / hands manipulate augmented reality items on your HUD kind of UX) should not require user training. I watched this movie 2 times and I still don't understand what exactly they are doing (I get the idea, but if I need to answer a test on what apps they are using and what exactly each gesture means / does, you lost me... is she a publisher? a researcher? a biologist? a teacher? what's the connections between all these movies?)
Having all this gesture based / 3D / eye movement / real objects interact with digital ones - this needs to be making life simpler to make use more productive.
The challenge of the real UX designers of the future is how to make all this unbelievable enormous vector of inputs (mobile phones I'm looking at you too, most apps only evolved to a touchpad / touch screen gestures, mostly swiping with single fingers, how many apps really utilize multiple finger actions except zooming? how many really rely on "shake to send undo", it's still not catching on... now add all the new inputs we saw in the videos, and add Microsoft's new holographic vision, people will go to a mental institute just to turn on a word processor)
The more options we will have to do something the more confusing it will be. And yes, even if kids learn it at school, no technology will have high adaptation rates if it much harder than a mouse click or a keyboard type (or a touch screen tap / swipe which are very small gradual and natural evolutions of the mouse, and only the swipe / tap / double tap / pinch to zoom really caught up out of a myriad of other possibilities)
Also the 2D UX in the video, instead of making sense is just beautiful, and so damn confusing, I have no clue what actual ACTIONS these people do, except joining some project together, wasn't sure if it was a biology project, an aquatic one specifically, an education one, or a non profit one. (but perhaps this is just poor editing)
In one sentence - if this is the future, it's beautiful, and so darn confusing. All people with SaaS here know what I'm talking about - getting users to read a red blinking note and press a button that says X will still get users who simply don't get it. no go get them do a 3D gesture that will launch a floating globe hologram without a 2 hour training... that's the real challenge IMHO.
- exocortex 12y agoConfusion is the first step to learning anything worthwhile. We shouldn't be shielding people from it. I have a feeling that if as a species we're going to create some Media for Thinking the Unthinkable, it won't be by continuing to emulate 2D paper. Of course people are going to "require user training" - if we stopped to design for the most common denominator we'd never increase the scope of our expression. We navigate and create complex systems every day that could be more easily absorbed and understood with more complex, dynamic representations. I see the world as pictured as one where Word no longer exists, where you can send someone a simulation and be understood in a few minutes instead of spending hours with a whiteboard or months getting a proof of concept built by a development team. "is she a publisher? a researcher? a biologist? a teacher?" Why not all 4?