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"- I'm using a multicore job queuing system (like most AAA games do nowadays) and almost all game assets can be accessed from any thread." Almost all AAA games
by ElectronCharge 12y ago
"- I'm using a multicore job queuing system (like most AAA games do nowadays) and almost all game assets can be accessed from any thread."
Almost all AAA games use C++, and live with the 'joys' of manual memory management. Nim provides that as well, from what I've read. I've not yet taken the Nim plunge, but I'm looking forward to it.