4 ms·
In my mind the big selling moment was the "free weekend" during alpha that occurred because of a bug with the auth servers. He just decided to make the game fre
by jzelinskie 12y ago
In my mind the big selling moment was the "free weekend" during alpha that occurred because of a bug with the auth servers. He just decided to make the game free until it was fixed. During that time, it got a decent amount of publicity on reddit and tons of people got hooked. Come time that the auth servers were fixed, everyone bought the game instantly.
- realgirl 12y agoI just think Notch did a lot of things right overall. God, I remember that weekend. I remember thinking that it was nice for once dealing with a company (or an individual) that seemed to care about the players. I was so used to game software/network bugs being badly handled. Notch just always came off as a 'good guy Greg' of sorts, simply because he respected his users. Heck, even in the recent Molyneux interview on RPS Notch's I almost want to call it 'sportsmanship' is briefly mentioned. ("He didn’t take anyone’s money before making it with promises he didn’t keep.") I think that more than most Notch's imprint is all over the current Indie Renaissance. The unprecedented success of Minecraft really shattered that ceiling. More than that I really respect him for walking away from Microsoft and the monolith that Minecraft is now in order to build more games. I think it is incredibly brave (although I imagine there was more to his leaving than was publicly disclosed).