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> You'll always be using CGO to make C calls, which OpenGL is. you're right. > You'd be talking about Glow, most likely Found it! https://github.com/chsc/GoG
by lloeki 12y ago
> You'll always be using CGO to make C calls, which OpenGL is.
you're right.
> You'd be talking about Glow, most likely
Found it! https://github.com/chsc/GoGL https://github.com/chsc/GoGL
> breaking compatibility today, for a future where we will likely never have to again.
I hope so! The new scheme looks solid enough not to have to change again. Great work.
Thanks for your clear and supportive answers :-)