4 ms·
The thing he doesn't get is that you can always have more smaller polygons, rendering a single 3D cube is trivial in any resolution/framerate you may want, the
by marcus 19y ago
The thing he doesn't get is that you can always have more smaller polygons, rendering a single 3D cube is trivial in any resolution/framerate you may want, the problem is that polygons interact/intersect and that takes some real computing power.
Which reminds me of a UF cartoon from my youth: http://ars.userfriendly.org/cartoons/?id=20000615&mode=classic http://ars.userfriendly.org/cartoons/?id=20000615&mode=c...