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Not most of them, in my experience. Most seem to rely on the initial purchase price only, and many of those that used to have ads have switched to in-app purcha
by Zirro 12y ago
Not most of them, in my experience. Most seem to rely on the initial purchase price only, and many of those that used to have ads have switched to in-app purchases.
While I could not tell you for sure why this is, several statistics indicate that iOS users have more money to spend and piracy is much less frequent. Ads also have a tendency to disrupt the "experience" of using an app which may be more discouraged on Apple platforms.
With that said, there are also many apps which make no attempts at monetization at all.
- wutbrodo 12y agoI would've thought on HN of all places that one wouldn't have to explain how silly it is to make conclusions based on incredibly anecdotal experience (particularly when more robust statistics are a quick Google away). "According to Distimo App Analytics, the mobile apps with higher gross earnings in both the Apple iTunes App Store and Google Play Store use freemium monetization methods.In October 2014, nine of the top 10 apps in the iTunes App Store within the US were freemium games, with Clash of Clans, Candy Crush Saga, and Game of War: Fire Age leading the ranking (followed by Pandora Radio). You have to go all the way down to the 27th place on the list to find a paid app, in this case Minecraft." http://thinkapps.com/blog/post-launch/paid-vs-freemium-app-monetization-statistics/ http://thinkapps.com/blog/post-launch/paid-vs-freemium-app-m... I've been keeping up with monetization statistics for apps, and last time I checked, ads+in-app purchase were 90-something % of revenue for iOS apps and growing.