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It's a balance, but the answer isn't always to add more parameters. Like, just because you have a parameter called PassingAbilityWhileRunning doesn't mean it wi
by streptomycin 12y ago
It's a balance, but the answer isn't always to add more parameters. Like, just because you have a parameter called PassingAbilityWhileRunning doesn't mean it will actually reflect passing ability while running if your model is too complex to understand. Maybe that's a bad example, but you get the idea. An attempt to add nuance can instead add confusion and make the game worse. But like you said, you undoubtedly end up with a fuckton of parameters if you want to have a somewhat realistic game.
There's no perfect answer, but it is definitely a good thing to resist adding parameters as much as reasonably possible.