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I agree in general, but how do you capture all the nuance w/o more models. Sherman and Revis are the best two corners in the game (arguably), but super differe
by kenjackson 12y ago
I agree in general, but how do you capture all the nuance w/o more models. Sherman and Revis are the best two corners in the game (arguably), but super different styles of defense.
Another example is Russell Wilson. In the pocket he's a good passer, on the run he's a great passer.
People who are fans of these sports want to see these relatively small differences. I'm not sure how else you do that w/o a lot of attributes.
- streptomycin 12y agoIt's a balance, but the answer isn't always to add more parameters. Like, just because you have a parameter called PassingAbilityWhileRunning doesn't mean it will actually reflect passing ability while running if your model is too complex to understand. Maybe that's a bad example, but you get the idea. An attempt to add nuance can instead add confusion and make the game worse. But like you said, you undoubtedly end up with a fuckton of parameters if you want to have a somewhat realistic game. There's no perfect answer, but it is definitely a good thing to resist adding parameters as much as reasonably possible.