4 ms·
Why is that an issue on iOS? Genuinely curious.
by philtar 12y ago
Why is that an issue on iOS? Genuinely curious.
- AndrewKemendo 12y agoDepends on the application. For us we just need an open 3D rendering engine that allows for good lighting and textures.
- moron4hire 12y agoI believe the issue is that scenegraphs tend to make spatial partitioning more difficult, which means culling objects that are out of view is more difficult.