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OP here, happy to answer any questions about the game, my experience with Swift, or my experiences on the App Store (been doing it full time for almost 4 years
by clarky07 12y ago
OP here, happy to answer any questions about the game, my experience with Swift, or my experiences on the App Store (been doing it full time for almost 4 years now)
This is my first attempt at a game so I'd love any feedback you guys have. It started out as a side project to learn Swift (yup, my day job is making iPhone apps and I have side projects making iPhone apps) just working nights and weekends but I ended up spending the last couple months working on it mostly full time. Many many tweaks and gameplay iterations later it's finally on the store.
Edit: Also, I know I messed up the app preview video (landscape video for portrait game). I really hate iMovie fwiw. Update is on the way today. :-(
- NickPollard 12y agoAt first look, the screenshots are clear, the game makes perfect sense and seems like something that would be interesting. I'd reconsider the logo though, I expect a Microsoft lawyer would argue trademark infringement quite happily.
- doodpants 12y agoNifty game! If I may offer one suggestion, though: it's generally a dealbreaker for me if a game does not provide an option to disable sounds.
- callmeed 12y agoLooks really cool, nice work. I do a fair amount of iOS development but I'm just now getting into Swift (Obj-C up until now) and I've never done any game programming (other than a trivia game, which doesn't count). Did you use any game development frameworks/libraries? Do you use Storyboards at all for games like this? How would recommend getting started making puzzle games in Swift?
- clarky07 12y agoI just used built in stuff like SpriteKit. I used storyboards for the menu and game over screen, everything in the game is done in code though. I'd take a look at SpriteKit. It's nice