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There is ongoing work, first we want to tackle golang.org/x/mobile/f32 and github.com/go-gl/mathgl, after that we can start thinking about GL bindings. There i
by shurcooL 12y ago
There is ongoing work, first we want to tackle golang.org/x/mobile/f32 and github.com/go-gl/mathgl, after that we can start thinking about GL bindings.
There is an open CL about it, but it's moving along very very slowly. :(