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As I understand it, Material (and Microsoft's Metro, interestingly) aims to be better on battery compared to predecessors if only because it's a simpler UI with
by asadotzler 12y ago
As I understand it, Material (and Microsoft's Metro, interestingly) aims to be better on battery compared to predecessors if only because it's a simpler UI with larger plain blocks of color, minimal decorations, and far fewer "expensive" effects like gradients or translucence\transparency. That doesn't mean said wins aren't immediately consumed by other parts of the system, even other parts of Material UI widgetry. Regardless, the simpler flatter design frees up some resources (battery, ultimately) which can then be used for other things, like smooth animations and transitions.
- ocdtrekkie 12y agoCompared to Holo, Material adds a lot of generated shadows and animated elements. Holo was fairly 'flat' already, and far simpler.