3 ms·
> The CLR's floating point performance is absolutely abysmal on Xbox 360 Can anyone speculate as to what went wrong here? I thought the Xbox 360 would have ver
by millstone 12y ago
> The CLR's floating point performance is absolutely abysmal on Xbox 360
Can anyone speculate as to what went wrong here? I thought the Xbox 360 would have very good FP performance.
- disky 12y agoXNA Vector3 doesnt use the simd instructions. Further every a+=b; (where these are vectors) calls a function, which calls a constructor You can tell by getting significant speed ups by inlining by hand.