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FTA: "At this point, I'm saving and loading levels via .NET's XML serialization. Apparently XML is still a good idea in 2010. The voxel format is simply a 3D ar
by explorigin 12y ago
FTA: "At this point, I'm saving and loading levels via .NET's XML serialization. Apparently XML is still a good idea in 2010. The voxel format is simply a 3D array represented as an XML string of ASCII 1s and 0s. Every time I load a level, I have to re-optimize the entire scene. I solve this by storing the boxes themselves in the level data as a base64 encoded int array. Much better."
Sarcasm...please tell me this is Sarcasm!
- gknoy 12y agoI think this is rather a stream-of-consciousness style blog of the progress he made -- note that later on he said, "I eventually got a job in industry, and learned that everything I thought I knew was wrong".
- mfisher87 12y agoSome people learn things by being told them, others learn things by intuition or deduction, and most people learn by making mistakes.