3 ms·
One of the things I liked about BG was that it faithfully implemented all kinds of loopholes in the AD&D rules (which have since been "balanced" more-or-less ou
by Tloewald 12y ago
One of the things I liked about BG was that it faithfully implemented all kinds of loopholes in the AD&D rules (which have since been "balanced" more-or-less out of existence). E.g. the optimal way to create magic users was as two-classed (indeed the female character you pick up is designed to be turned into a two-classed mage). So you go to level 5, say, as a warrior, then switch to mage (starting at level 1 all over again, but with warrior hit points).
- FD3SA 12y agoIndeed, I didn't comment on multi or dual classing because that just changes everything. I haven't played any of the 3rd/4th/5th edition games, so I am unfamiliar with those rule sets. But I wouldn't be surprised if multi and dual classing were heavily nerfed. They really are just too much...unless your character is actually a demigod. But again, the fact that they allow you so much freedom in creating your character is incredible. You can even triple class! I sincerely miss this kind of freedom combined with the incredible depth of the AD&D 2nd ed rules. I'm looking forward to Pillars of Eternity, but I'm quite sure that mechanically it won't be nearly as fun as BG2. Those developers just know better than to implement such insane mechanics again. Which is why it won't be nearly as entertaining.
- Tloewald 12y agoStarting with 3rd edition, two-classing is completely nerfed. Multi-classing is the norm (each time you go up a level you pick a class to level in) but unless you pick highly compatible classes you just create a basket case.