2 ms·
> It’s terrifying. I counted more than 100 indie games on show there. The video game industry does not need 100 games a year total. Let alone your roguelike 2D
by agentultra 12y ago
> It’s terrifying. I counted more than 100 indie games on show there. The video game industry does not need 100 games a year total. Let alone your roguelike 2D platformer puzzle-stealth game.
I don't know if this is true. It seems like it is though. It's what keeps game development a hobby for me. I'm decades too late to the scene now with hundreds of games being released every couple of months. That's a lot of pressure if you're going to try and make a living off of it with a mortgage, retirement savings, kids, and the whole nine yards.
- gagege 12y agoYeah, if you want to make a modest living, let's say $40k+, it seems like you have to make accessible games and pray that one of them is a decent hit with the general population. If you make deeper games with a slow-growing fan base, it probably needs to start as a hobby for the first ten or more years.