3 ms·
Yeah, it's really targeted at desktop because of the volume of data but I expect I have missed a bunch of optimization tricks. It's simple enough that I should
by callumprentice 12y ago
Yeah, it's really targeted at desktop because of the volume of data but I expect I have missed a bunch of optimization tricks. It's simple enough that I should be able to iterate on it.
- pjmlp 12y agoAs I mentioned in another thread, on my mobile Chrome just dies, it is not even sluggish.
- callumprentice 12y agoMaybe a shader issue then - WebGL is still fairly new on mobile devices.