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Interesting perspective, however bargaining with Apple like a peasant to his king about the tax regime seems like such a powerless way to approach the problem.
by alttab 12y ago
Interesting perspective, however bargaining with Apple like a peasant to his king about the tax regime seems like such a powerless way to approach the problem.
Apple's Appstore is flawed in many ways. All Appstores leave something to be desired.
I'll take all the long breath out of my philosophy[1], but it boils down to an inherit weakness in the business model of pushing downloads for cash flow.
Many of the most successful apps have completely decoupled their revenue from downloads, or the 70/30 split. The "Big Players" like King.com and the rest sell in game items that cost $100! Do you think they care about the 70/30 split?
Then you have other utility apps. Like "Fixify" for $1 that let's me see the title of my Spotify Music on my Pebble. Seems like Spotify should just do it, but they don't. This dude got my dollar. That app had to be like 200 lines of Java, most of which was probably boilerplate.
If you are concerned about 70% or 80%, or 85%, you are thinking too small. If Tim had balls he could say "fine, here is 95%" and then somehow prove it didn't change the economics of the Appstore.
TLDR - If you are worried about the split, you are "gripping the bat wrong."
[1] http://www.connersc.com/blog/lets-face-it-folks-ios-is-not-a-strategy/ http://www.connersc.com/blog/lets-face-it-folks-ios-is-not-a...
- 21echoes 12y ago> it boils down to an inherit weakness in the business model of pushing downloads for cash flow. Many of the most successful apps have completely decoupled their revenue from downloads, or the 70/30 split. The "Big Players" like King.com and the rest sell in game items that cost $100! Do you think they care about the 70/30 split? Apple charges a 70/30 split on in-app purchases as well.
- alttab 12y agoSure, but those items are designed to be consumable, and purchased over and over.
- lucaspiller 12y agoThe company I work for has a mobile payment platform which sells a lot of adult content. Why people pay £3 for a 30 second video I have no idea, but of that £3 the merchant only gets £1.50 (if they are lucky) after the operator has taken their cut. The thing is, it costs them practically nothing to sell that content, so even though they only get 50% it's still a win for them - that £1.50 is pure profit.