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Seems like you should have been able to give QA a game state that was close to the achievement. Even having QA burn 4 hours of time is wasteful when a game is n
by jdmichal 12y ago
Seems like you should have been able to give QA a game state that was close to the achievement. Even having QA burn 4 hours of time is wasteful when a game is nothing other than state that can be loaded to any arbitrary point.
- gambiting 12y agoYeah,but the achievement consisted of 44 individual triggers, and for the test they had to trigger all 44. You couldn't give them a state with 43 already triggered. Not to mention that if you change the achievement triggers you have to wipe the save data in make the new triggers work, so they had to start from scratch every time. But fortunately it only had to be done twice in the entire project.