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Your analogy falls short at the end there... A teenage girl bragging about her fashion sense or poetic style does not directly equate to the statement 'I want
by soundphed 17y ago
Your analogy falls short at the end there...
A teenage girl bragging about her fashion sense or poetic style does not directly equate to the statement 'I want to make video games'. Unless, of course, you are implying that anyone who makes that statement has already tried and failed at creating successful video games and are now doomed and hopeless before they even hit the campus floor (as I am assuming that teenage girl is because, well...her poems suck).
I wanted to make video games. I went to a school specifically for that. I made it halfway through. The reality (to me, at least) was that the industry was just not worth it. The average lifespan of a game developer is 5 years...before total burnout ensues, and you are left entirely drained, hopefully with some bank though. But above all that, I decided to drop out because of a very simple and fundamental reason: It took all the mystery out of games...the X-factor, if you will.
This is not just refined to games of course...I feel that this happens all over the place, and the simplest answer as to why could just be that we as humans LOVE to learn. Just the prospect of learning some new language or about a new technology can spike a persons motivation to new heights, even if it is short-lived...we keep going.
- jimmyrcom 17y agoIt's like the people who audition for american idol. They secretly feel they can sing at the highest but only a handful of them are good at singing. If they knew there's a huge amount of people that think they're geniuses at singing and actually suck they'll more carefully re-evaluate themselves. Turns out there's a huge amount of people that got CS majors just because they felt it fitting after spending half their life on the computer playing games. Programmers that don't have side projects and don't do it for fun will be way inferior to those who do.
- bmcleod 17y agoMaking games seems like a pretty decent sized side project to me. As a teen I did a number of game like things. Spent lots of time as a coder on a MUD and created a number of simple games. The majority of the people I knew well during that period are now programming successfully. Some of them are even making games for profit. The problem is, I think, if you say "I want to make games"(or any other thing) but wouldn't spend your next few hours of free time actually starting something.
- bitwize 17y agoI'm 32. I still want to make videogames but I don't want to work for Shit-A. I want to hole up in a log cabin somewhere and code till my eyes ache. Like Jeff Minter. (I seem to recall a comment from John Carmack along similar lines when he wanted to try a rendering technique: something like "I did what I normally do. I locked myself in a hotel room for three days and coded it up.") Oh well. Until I have that log cabin in the woods my day job involves robot submarines, which is as awesome as it sounds.
- mkramlich 17y agoI want a robot submarine. That runs Linux. That I can script in Python. Would your day job by any chance involve making/selling those? :)