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They also haven't put out an entirely in-house game since the Orange Box. The management failures at Valve have been pretty spectacular, and expensive, of late
by jarcane 12y ago
They also haven't put out an entirely in-house game since the Orange Box.
The management failures at Valve have been pretty spectacular, and expensive, of late, it's just that because they are a private company, and because Steam makes all of the money, they can continue to have large expensive failures like the VR or the Steambox until doomsday.
Valve is not other companies, and their position is such that it's not advisable to take any too serious advice from how they run things into the real world.
- katbyte 12y agoAny links describing the management failures?
- jarcane 12y agoJeri Ellsworth has been quite vivid about the actual, rather than the idealized, version of how Valve actually works; there's some thoughts here: http://www.develop-online.net/news/valve-s-perfect-hiring-hierarchy-has-hidden-management-clique-like-high-school/0115316 http://www.develop-online.net/news/valve-s-perfect-hiring-hi... Besides shelving the VR project that she was reportedly working on, there's also the Steambox which still doesn't exist (the only hardware to even pass prototype stage eventually had to abandon SteamOS and release on its own), the utter crapshoot that is their attempts at virtual economies (TF2 hats: prints money, trading cards: useless boondoggle, everything involving Counter-Strike: possibly lucrative now, but PR disaster after PR disaster with their fans). Valve spins the utopian image, and generally keeps the veil down enough that goodwill and fandom manage to sustain the myth, but I suspect the cart's been off the rails for sometime, and if it weren't for Steam we'd have long seen a very public failure by now.
- eclipxe 12y agoSounds like every company, ever.