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> exhaustively iterates on seemingly trivial details like optimising the exact minimum necessary number of buttons in a UI screen, the precision and fluidity...
by notsony 12y ago
> exhaustively iterates on seemingly trivial details like optimising the exact minimum necessary number of buttons in a UI screen, the precision and fluidity...
This is a myth. The iOS maps debacle is just one example.
- pinaceae 12y agogot Forstall fired. pretty significant. other companies move those people to some X labs futuristic research dead ends.
- Kurtz79 12y agoIf I'm not mistaken the "debacle" had to do much more with the underlying data rather than the actual UI or design of the application. And it might be just one example, but for some reason when speaking of "Apple f..k ups" it's often the only one that comes up in discussions (at least in recent times)... I would say that it's a pretty impressive record.
- calinet6 12y agoAnecdotes aside, from a design standpoint, they tend to be significantly more successful than their competitors. There is a maximum to the level of quality that can be achieved in a given amount of time. For your particular example, look at the outcome: Apple Maps is now arguably on par with the Google data set and has several unique refinements. It's a much more successful product than when it was released.
- sah2ed 12y agoNo it is not. Even Steve Jobs obsessed over such details while he was Apple CEO like the shade of yellow in an icon mentioned by parent[1]. [1] Icon Ambulance: https://plus.google.com/+VicGundotra/posts/gcSStkKxXTw https://plus.google.com/+VicGundotra/posts/gcSStkKxXTw