4 ms·
Great post, but has this design been implemented to effectively handle something close to a million users ( or even 100k and show that no part is overheating) ?
by bsaul 12y ago
Great post, but has this design been implemented to effectively handle something close to a million users ( or even 100k and show that no part is overheating) ?
As in every new and complicated design, i'm a bit skeptical of rules of thumb calculations. You never know what the wrong latency issue at the wrong place can do...
- moe 12y agobut has this design been implemented to effectively handle something close to a million users Obviously not. Some of his numbers are off by an order of magnitude. E.g. he claims "10 million messages/sec" for a single redis instance. In reality redis tops out at well under one million messages/sec; http://redis.io/topics/benchmarks http://redis.io/topics/benchmarks The design is almost comically bad (single source of truth for a "scalable" chat app?!). This is either an attempt at parody or this guy must be suffering from a rather severe case of second system effect... [1] http://en.wikipedia.org/wiki/Second-system_effect http://en.wikipedia.org/wiki/Second-system_effect
- deleted 12y ago[deleted]
- elierotenberg 12y agoOh, you're absolutely right, 10M/s is a mistake, which I've corrected. Few remarks though: - it's still way below the number of actions we're talking about here (~100k/s) - since redis is only used as a generic MQ and not as a store, it can be sharded at the app level without the pain usually associated with redis clustering - I've deployed a similar (but less performant) design for the player of a gaming website, which is in use in production for more than a year, and works like a charm (we're talking ~5-50k users per channel on a daily basis). This is definitely a "second-system" pattern, but I try to avoid the associated pitfalls :) I'd be genuinely interested by your feedback!
- moe 12y agoFeedback? How about just not making wild claims about byzantine fantasy designs that you never tested under any kind of load. There has been a lot of research in messaging architectures, some of the best message brokers are free. As it happens, none of them have any resemblance to your proposed design. RabbitMQ has been benchmarked[1] to 1 million messages/sec on 30 servers and works very well for many people. Why not start with that? [1] http://blog.pivotal.io/pivotal/products/rabbitmq-hits-one-million-messages-per-second-on-google-compute-engine http://blog.pivotal.io/pivotal/products/rabbitmq-hits-one-mi...
- elierotenberg 12y agoThis benchmark is indeed very interesting. I think I may have failed to express my point, though. I'm not building a message queue, as it is certainly a very hard problem that has been engineered for years by people way smarter than me :) I'm merely leveraging the goodness of their implementations (in my case redis, but RabbitMQ is also an option I've considered explicitly in my post). The chat is a contrived example to show that even under high load, full-scale flux over the wire is a reasonable option. As for "any kind of serious load", well, maybe my example fails to meet the requirements, but unless I'm building Facebook, I think I've faced something serious enough to be able to think about my next step.
- jacquesm 12y agoIf you're building a large scale chat service you are implicitly also building a message queue. And as for the high load you haven't actually experienced high load until you put this into production with a million users. To make that clearer: you can design a system for any number of users, the only relevant question is how it held up in practice and as long as you haven't had a million concurrent users you just don't know (and probably it won't).
- moe 12y agoI'm not building a message queue That may be the kernel of the problem here; you built a subset of a message queue without realising it. RabbitMQ has a websocket plugin[1]. Just make your javascript connect directly to a RabbitMQ cluster and you have a solid, scalable foundation - almost for free. [1] http://www.rabbitmq.com/blog/2012/05/14/introducing-rabbitmq-web-stomp/ http://www.rabbitmq.com/blog/2012/05/14/introducing-rabbitmq...
- shripadk 12y agoI agree. "Number of messages a single Node broker can handle: ~10k per second without JSON stringification memoization, ~100k per second with JSON stringification memoization (Nexus Flux socket.io does that for you)." <- Can't be possible. The numbers should be lower with JSON stringification/parsing instead of being 10x.
- thedufer 12y ago"Memoization" is the key word there. Apparently the author is expecting a lot of identical messages.
- pothibo 12y agoI thought it was someone from Slack talking about their infrastructure (or similar). Instead, it's some abstract theory. I believe everyone can dream of any architecture.