4 ms·
The good old-fashioned rocket jump is another example of this. Quake 1 had a feature where if a player took damage, they'd get pushed in the direction the dama
by neckro23 12y ago
The good old-fashioned rocket jump is another example of this.
Quake 1 had a feature where if a player took damage, they'd get pushed in the direction the damage came from. This was originally intended to serve as a visual indicator.
Of course, this meant that if you aimed the rocket launcher at your feet, and jumped and fired simultaneously, the damage kick + the jump would launch you a good distance upward. This became a popular enough technique that it was retained in the Quake sequels, and even imitated in games like Half-Life (the Gauss Gun would push you backwards, allowing a "rocket jump" of sorts)...
- _neil 12y agoThis was also a common tactic in Tribes, which also had jet packs and 'skiing' (basically bunny hopping downhill while building up momentum). The game had vehicles, but after people figured out skiing, the vehicles were basically abandoned. In the later years of the game, people even figured out disc jumping in midair off of their own grenade. Edit: here's a quick Tribes 1 video where a guy skis around the enemy base, team kills his own flag carrier, catches the flag in midair, and disc jumps home to cap it. http://youtu.be/HF_htZRhbiQ http://youtu.be/HF_htZRhbiQ