4 ms·
You think bunnyhopping like phoon was is a feature? That was completely game breaking. Valve multiplayer games are built on balance and CS is all about balancin
by benihana 12y ago
You think bunnyhopping like phoon was is a feature? That was completely game breaking. Valve multiplayer games are built on balance and CS is all about balancing the timing of who gets where first. Being able to move that fast completely broke the mechanics of the maps (which is the whole point of the video). It allowed the guy to get in places people are expected to be but at speeds that completely ruin the balance.
These kinds of exploits don't increase the skill cap because you can't figure out how to do it while you're playing the guy whose exploiting. If some guy found a new spot to bounce nades off of, or a new place to peak, you can learn and reason about that and react after a few rounds. There's literally nothing you can do here unless you magically discover how to exploit a bug to move faster.
- simonlc 12y agoBunny hopping was removed from competitive play with zblock, and later on made to be disabled by the server. CS has a whole other side to it where people don't even play on normal maps, and bunny hopping is part of it or the main challenge. Continuing my point, during the development of Quake 2, bunny hopping was "fixed" but players complained, and it eventually got added back in. It remains a central part of Quake gameplay. Action Quake 2, a mod for Quake 2, had bunny hopping in it like Quake 2. The mod developers then moved on and made Counter Strike. CS featured bhoping prominently up until version 1.3. These games have always lived and breathed bunny hopping, it has been a huge part of the game, and has influenced the creation of many games (CPMA, Warsow, DeFRaG, etc), and even started a new genre of game that requires of focuses on skilled movement.
- janzer 12y agoIt should probably be noted that CS 1.3 was released in 2001. So CS has not featured bunny hopping for 14 of it 16 years of life. Citation, https://joliesjunk.wordpress.com/2012/10/11/the-history-of-counter-strike/#v13 https://joliesjunk.wordpress.com/2012/10/11/the-history-of-c...
- reubenmorais 12y agoCS 1.3 had uncapped speeds, meaning you could accelerate to enormous speeds with bhopping. The speed was mostly capped in the next release, but bhopping was not eliminated, it's used to overcome surface friction, maintaining momentum. There's an entire community built around it: http://xtreme-jumps.eu/ http://xtreme-jumps.eu/