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I'm not really up to date on video games. I realize there is a lot of AI in the sense of smart opponents, but is there a lot going on with learning? I.e. enem
by roundsquare 17y ago
I'm not really up to date on video games. I realize there is a lot of AI in the sense of smart opponents, but is there a lot going on with learning? I.e. enemies that get better at defeating you by seeing your tactics?
I've thought about this could be applied in RPGs... if you have a recurring opponent that learns how you fight each time you face off and gets better. Is anyone doing something like this (even at a basic level like "he uses magic a lot")?
- Tichy 17y agoI have only programmed very little AI for games (standard Alpha Beta Pruning), but I think I can already understand why AI in games is not better. It simply takes a lot of time to create a very good AI. It is not done with having a good baisc idea (like Alpha-Beta Pruning for chess), you then also have to tweak it endlessly. I think if you can come up with an effective way to create good AI, game developers would be delighted to use it. It is only time constraints that makes most of them stick to "good enough". Also, the game has to remain fun for the humans.