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I wonder if he can create a Missingno this way.
by silveira 12y ago
I wonder if he can create a Missingno this way.
- kaoD 12y agoDefinitely. You can fill the data structures to make any Pokémon imaginable (Missingno was just particularly odd data), store it in the Arduino ROM (instead of grabbing the traded Pokémon) and let the magic happen. This made me think of real-life Pokémon vending machines :) Or even recreating a physical Bill's PC!
- slipstream- 12y ago"particularly odd data"? MISSINGNO. is basically just a certain species value (decimal 31, 32, 50, 52, 56, 61, 62, 63, 67, 68, 69, 79, 80, 81, 86, 87, 94, 95, 115, 121, 122, 127, 134, 135, 137, 140, 146, 156, 159, 160, 161, 162, 172, 174, 175 or 181).
- kaoD 12y agoWhich is particularly odd because those values shouldn't happen in regular gameplay (although they did!)
- sliverstorm 12y agoIt was a pretty normal corner-case bug surrounding the shared use of memory space. In short, the address used to specify creature ID served double-duty, and in a certain case does not get cleared properly. http://en.wikipedia.org/wiki/MissingNo.#Characteristics http://en.wikipedia.org/wiki/MissingNo.#Characteristics
- pepijndevos 12y agoI accidentally created some of them when building this.