3 ms·
If you use C++ you might be interested in glbinding (https://github.com/hpicgs/glbinding https://github.com/hpicgs/glbinding). It allows you to define an after
by green7ea 12y ago
If you use C++ you might be interested in glbinding (https://github.com/hpicgs/glbinding https://github.com/hpicgs/glbinding). It allows you to define an after callback which can be defined as a function that checks for errors. It also has a few other improvements over GLEW.