4 ms·
I can't tell if this is madness or genius. Whats the use case? If the refresh takes a long time, is pull-to-refresh the best UX? If it doesn't, then you won't
by octo_t 12y ago
I can't tell if this is madness or genius.
Whats the use case? If the refresh takes a long time, is pull-to-refresh the best UX? If it doesn't, then you won't get a good game in?
- btown 12y ago> If the refresh takes a long time, is pull-to-refresh the best UX? If that's an open question, then this is the one thing that makes the answer a resounding YES.
- michaelbeil 12y agoIn other words, it is a both/and :).
- dasdom 12y agoI'm the author. The control has a bool property, `forceEnd`. If this is set to false (the default value) the game doesn't end until the user lifts the finger. But the label tells the user that the loading has finished. If the property is set to true the game ends when the loading finishes.