3 ms·
After recently reading "Masters of Doom" (not sure how I went so long without reading it) this reminds me a lot of similar stories about the id guys and particu
by soylentcola 12y ago
After recently reading "Masters of Doom" (not sure how I went so long without reading it) this reminds me a lot of similar stories about the id guys and particularly Romero. So many creative, ambitious people get involved in the production of games and other digital art but so often they run into the limitations of time, budget, and project management. To get the money, you need to hype the hell out of a project (Daikatana?) but even if you get the investment, it's rarely enough to actually get the right people together and actually build something within the amount of time the market demands.
I'd imagine the same thing goes for films as well. Start with an incredibly ambitious concept only to find that you need to hype the hell out of it in order to get the necessary investment. But then with outside investment comes the requirement that the finished product be released within a certain timeframe and meet certain expectations in terms of profits generated. It's no wonder that for all of the talented and dedicated artists out there (in games or film), the majority of what gets released is either disappointing, unoriginal, or at best, pretty damn good...but rarely mindblowing or something that elevates the entire state of the art.