3 ms·
> I'd rather play a game that was trying to be incredible but fell just short, rather than a game that aimed to be passable and hit the mark. I think that's an
by TheCraiggers 12y ago
> I'd rather play a game that was trying to be incredible but fell just short, rather than a game that aimed to be passable and hit the mark.
I think that's an erroneous belief when it comes to games. Many games are complete failures because of the fact that they attempted to cram too much into the design.
Many of the best games take a core concept that's fun and refine it, polish it until it's gleaming. Only then do they add some small things off that core gameplay to flavor the experience. The shotgun approach of throwing everything at the wall to see what sticks is a great way to either release a buggy, unfun mess (if you're lucky) or burn through your capital, goodwill, and development team before cancelling the project (if you're unlucky).