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You can only speak for yourself. Lots of game developers, including myself, do not commonly use heavyweight IDEs.
by NickPollard 12y ago
You can only speak for yourself. Lots of game developers, including myself, do not commonly use heavyweight IDEs.
- angersock 12y ago1. Are you a professional--i.e., making rent off of it--game developer? 2. Are you developing for consoles or PCs, or for some other platform? 3. Do you program in a language that benefits from IDEs, specifically C, C++, C#, or Java?
- Arelius 12y agoSpeaking for myself. 1. yes 2. yes 3. yes Now, while I am forced to use Visual Studio as a build system and for it's integrated debugger. I too, generally use other tools for actual development. And I'd love if I didn't have to use VS for it's debugger either.
- angersock 12y agoI'm genuinely curious--what problems have you had with the VS debugger? It's generally quite a bit nicer than the alternatives I've used.
- jeremiep 12y agoIt can only run from inside the IDE and requires extensive use of the mouse and GUIs. This is wasting precious screen space and the mouse is often slower than just typing and composing commands. Also, since everything is tightly integrated, when something crashes the whole goes down. This can be frustrating when your project takes almost a full minute to load in VS (it's mostly VisualAssistX being busy parsing files and the perforce plugin syncing up).
- NickPollard 12y ago1. Currently No, but for 5 years, yes. Now only indie in my spare time. 2. I was primarily developing for consoles (PS3, X360 mostly), with some PC work. Now primarily PC and Mobile. 3. Over 70% C or C++. In industry (AAA Console) I was probably 90% C++. Lots of people do use IDEs in the industry, but lots of people also don't. It's a choice.