4 ms·
I've sold shareware for 3 years, similar to what you and many other lone developers I know personally and online are doing (seems like mac, iPhone, and casual g
by vlad 17y ago
I've sold shareware for 3 years, similar to what you and many other lone developers I know personally and online are doing (seems like mac, iPhone, and casual games.). The thing is, when a group of developers decide to band together to try to develop something bigger, they all have to hurry to keep the momentum going, as there are more people who might quit due to running out of money, going to grad school, getting married, etc. At the same time, the vision of the company should be bigger than that of a lone shareware author, such that it more than compensates for going-for-it-alone.
Many are happy to have a lifestyle business in addition to their full-time job, and feeling respected by posting on Joel on Software and these discussions. Others have opportunities, either because they are young and have college friends, or are older with money saved up and a list of industry contacts, to jump in on a new idea together. This dilutes ownership but allows one to iterate faster, and avoid being the only one outside of their customers who actually know and care about their product.
- HistoryInAction 17y agoI think this is really key, that people take a step forward together as a group, the first person stumbles and from that point on, you're all running to keep from falling. It's about the momentum you build and also the perception of that momentum that keeps the group's morale up and everyone moving forward.