4 ms·
I'm not really sympathetic to this argument. I agree that people deserve to get paid for their work, but it's foolish to put one's head in the sand and pretend
by vectorpush 12y ago
I'm not really sympathetic to this argument. I agree that people deserve to get paid for their work, but it's foolish to put one's head in the sand and pretend that we aren't surrounded by devices that make it effortless to push around sequences of bits. If your entire business model collapses under the weight of copy and paste, it's just not a very good business idea. Networked computers are ubiquitous and they're here to stay; authors, artists, and developers should take heed.
Of course, in actuality, piracy is demonstrably benign. Isn't it strange that in the age of digital piracy, indi-game developers are more successful than at any other time? Movie studios are making more money than ever before, HBO continues to completely destroy the likes of Netflix in profitability despite producing the most pirated TV-show of all time. The fact is: pirates are mostly people who've already paid or would never have paid anyway. I think we can all agree that piracy is ethically wrong, but I think it's also pretty clear that it's not very harmful.
- walru 12y agoI completely agree with 99% of what you said. We launched in 2009, and were feature by Apple over 9 times. While we wanted to monetize on episodic content IAP wasn't yet a possibility. The programers, who already had jobs, were dissuaded to continue and for sweat equity my options were 'nil. Kickstarter had literally just launched as a website, I'm not sure it would have mattered much for us back then. All things aside, I blame no one, but I am finding it incredibly hard to get back into the industry proper, even with my incredibly established group of contacts. No one deserves to be paid for their work in a creative field. In life we evolve or die. It just smarts when you're dying with over seventeen years experience.