3 ms·
I do not understand. Since this is executed in a loop, for the circle it looks like ...-penetration-integration-penetration-integration-penetration-integration-
by qznc 12y ago
I do not understand. Since this is executed in a loop, for the circle it looks like ...-penetration-integration-penetration-integration-penetration-integration-... in either version. Why does it matter between which steps the circle is rendered?
- sago 12y ago(Edit: I can be clearer, using your approach - more verbose explanation trimmed) In the linked version we are doing ... move, draw, de-overlap, move, draw, de-overlap ... So the move might cause an overlap, which we'd draw on screen. Having objects routinely interpenetrating a little (by a frame's worth) can appear springy, as if they aren't made of rigid material. Better would be ... move, de-overlap, draw, move, de-overlap, draw ...
- nightcracker 12y agoIn the original version it's possible that a penetrating object gets drawn, in the modified version penetrating objects are always resolved before the drawing happens.