4 ms·
Yeah, this is mainly because Apple's OpenGL drivers are terrible. They're eternally behind the GPU vendor drivers in OpenGL version/feature availability and ha
by comex 12y ago
Yeah, this is mainly because Apple's OpenGL drivers are terrible. They're eternally behind the GPU vendor drivers in OpenGL version/feature availability and have worse performance. I'm crossing my fingers that in a few years the clean slate of glNext will give Apple a chance to fix this, but not counting on it...
- archagon 12y agoHilariously, most of my multiplatform games run better through Parallels (pointing to my BootCamp drive) than in OSX native. How that works I have no idea. (Dolphin is demanding enough to require BootCamp for 60fps, though.)