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Thanks :) My wife and I have lived off one salary while I have been working on the game. We're not able to save any money or go on holidays, but we live much b
by eigenbom 12y ago
Thanks :)
My wife and I have lived off one salary while I have been working on the game. We're not able to save any money or go on holidays, but we live much better than 99% of the world, so I can never complain. :)
Extra costs, like a desk in a co-working space, may seem unnecessary, but I worked from home for 2 years and it drove me a little stir crazy. The KS will be able to offset some of those things, so we can start saving for bigger things in the future -- like hopefully attending GDC next time around.
My gamedev story is probably a bit longer than it needed to be, because I wanted to start 'from scratch'. I've got a CompSci background and was really curious how a game engine works, and so Moonman uses a custom game engine that I built. If I had used an existing engine then I have no doubt it would have shaved off a year of work. So I guess my advice is to use an engine like Unity for your first commercial game, then when the financial pressure is less, go explore downwards into the tech -- if that's your kind of thing.
Cheers!